These twelve unique characters are joined by two new outsiders, Machina and Rem, who serve as the characters with the most real development. Players are in control of Class Zero, an elite squad of cadets from the Dominion of Rubrum who are in the middle of a world war. While this torrent of proper nouns gradually tapers off, the game’s overall story continues to remain adrift. Lots of names and places are tossed out with little background as to who they are or why they matter. While far from perfect, there are enough good aspects to the game that its release is worth celebrating. At the same time, it redeems itself with some enjoyable moments and fantastic gameplay. With some questionable design choices and haphazard storytelling, Type-0 can be a bit of a mess. It’s tough to say if enough was done within that time to make it worthwhile. It took four years for Final Fantasy Type-0 HD to make the jump from its Japanese PSP release to the current console generation.
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